Feudlands
The web build seems to be *quite* broken. For the jam submission sadly the game is just going to be quite broken. However, we will be finishing the game on its regular itch page if anyone wants to follow :)
Enemies will spawn from castles on the map and attack your main base in the middle of the map until you or your base are destroyed. There's a chance that the castles spawn a Settler enemy, who will build a new castle where additional units will spawn.
What is missing:
Well, the main crux that aligns us with the theme. There will be a "reverse" fog of war effect, where everywhere the player goes is filled in with fog. Enemy castles will drop a supply crate that you can use to heal yourself, your base, or enter a temporary mode to clear the fog you've left behind.
Enemy levels and attack variation: Enemy castles will slowly level up, up to a maximum of three levels, increasing their health. The units they spawn will also be higher level, and each additional level will grant the enemy one additional ability.
Player abilities and level:
The player will be able to level up to three levels, each time gaining a new ability.
Proper builds for windows, linux, and mac (aside from the web build)
Finished sounds and death animations
Controls:
Space - basic attack
Escape - pause
Made by Tristan and Austin
Status | Released |
Platforms | HTML5 |
Author | TristanKlintworth |
Genre | Action |
Made with | Godot |
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